Quentin PreikGame Development and Design Consultant. Unity Expert with over five years email@example.comCOMPLETED AND IN DEVELOPMENT PROJECTSTachyon Reef - 2014, Release TBDWebsiteDevelopment Time 2-3 months (so far)Tachyon Reef is my big “passion project”, an underwater exploration game.Development time 2-3 months (so far)Feel-A-Maze - Released 2014, Steam, Apple App Store, Google Play StoreWebsiteDevelopment Time: 2 MonthsFeel-A-Maze is a casual arcade game for Desktop and Mobile platforms.Developed over two months, with 55 levels. It has received excellent reviews.All assets were created in Cinema4D by myself. except for music by Justin Aftab, andRyan WIliamsTreasure Punks - Released 2014, Google Play Store, Itch.ioWebsiteDevelopment Time: 2 weeksTreasure punks was an experiment in completing and publishing a game in avery short timespan. It is based on a popular dice game in principle, butpresented graphically. Art was a mixture of open source art and the main characterwas done by Jennifer Dawe.Battletank:LOBA - Released 2013, Itch.io, Indie Gamestand (pending Steam release)WebsiteDevelopment TIme: 6 monthsBattletank:LOBA is a local multiplayer based tank combat game. It features sevenlevels in a variety of locations, with powerups and customizable match settings. Most of theassets for Battletank were purchased from the Unity Asset Store. PROTOTYPES AND EXPERIMENTSMatch 3 Game - 2014WebsiteDevelopment TIme - 2 DaysA basic match three prototype - made because I realized I’d never made a match three game.Howling Realms - 2014WebsiteDevelopment TIme - 1 MonthA complex minecraft/tower defense hybrid, which implements a third party voxel engine.Had an interesting world design, but ultimately was not proving to be a compelling experience.Steel Archers - 2013WebsiteDevelopment TIme - 1 YearThis project was where I learned many hard and critical lessons about scope and managinga team on a game. Action RPG, with procedural levels and a poker based card collecting and power up mechanic. Perhaps one day I wil return and make a game out of it!Baby No! - 2013WebsiteDevelopment Time - 1 MonthA very silly game.